R.E.A.L.M.S. (WIP)
This project is a VR exploration experience built in Unity and inspired by a
Dungeons & Dragons
campaign I am currently playing in. I collaborated with my Dungeon Master ( Nic
Gutierrez ), who
is an illustrator,
to recreate the dorm room my character lives in within the Strixhaven setting.
The project challenged me to step outside of my comfort zone. Whatever my DM
drew or described, I
pushed myself to recreate in 3D regardless of limitations. This meant
translating illustrated
concepts into optimized real-time assets while preserving the style and
personality of the original
artwork. I also researched VR comfort and locomotion design to build an
experience that minimizes
motion sickness and supports natural exploration. The level was designed around
those findings,
using teleportation movement and carefully placed spatial cues to guide the
player through the
environment.
- Engine: Unity VR
- Role: Level design, 3D modeling, gameplay systems, VR comfort research
Click an image to compare the original illustration with my 3D recreation side
by side.
Use the refresh icon on the card to preview the back/reference image before
opening it.
- Teleportation locomotion system designed to reduce VR motion sickness.
- Object collection mechanic where players gather items to fill a backpack.
- Inventory trigger that spawns a key after collecting required objects.
- Key unlock system that opens a new room of the level.
- Progression-based exploration leading players to discover the final object.
- Environmental cues guiding the player through the space naturally.